The serious business of games: Seven, by Joanna Kavenna, reviewed
Joanna Kavenna is very serious about games. Her novels have a certain playful quality, even her debut Inglorious, where the humour and allusions are Mittel-european. More markedly ludic are her Lewis Carroll-esque fantasy about quantum physics, A Field Guide to Getting Lost and the Philip K. Dickish tech-dystopia of Zed. In Seven, however, it’s not just the style but the subject. As if to make clear that games are neither childish nor mere distractions, there is a pointed reference to Johan Huizinga’s study Homo Ludens¸ published on the eve of the second world war. The narrator here is working for a formidable philosopher in Oslo, whose current project is entitled