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Chess has much in common with video games — not least, the eager disdain of uninformed critics. An 1859 article in Scientific American noted the achievements of Paul Morphy ‘vanquishing the most distinguished chess players of Europe’ but concluded sniffily that ‘skill in this game is neither a useful nor graceful accomplishment’. You can’t please everyone. Gamers are used to suffering the same old brickbats — their pursuits are addictive, isolating, sedentary, a channel for violent impulses, or just a waste of time. This is mostly silly: games can offer a rich and fulfilling competitive environment.