The king of no castling
In the body of chess rules, castling is a clumsy protuberance. Once per game, you get to move king and rook at the same time, with a bewildering list of exceptions. (One dreads having to broach these gotchas with a novice opponent who has castled improperly.) Despite its convoluted logic, castling is nothing more than a convenience, and the game could function perfectly well without it. Five hundred years ago, the rules of chess were still evolving, with significant regional variations. The ‘king’s leap’, a precursor of modern castling, permitted the king to make one move as a knight jump (perhaps from e1 to g2), while in other forms it could step two squares any which way (so, for example, e1 to g3 was also on the menu).