Video games

If you’re 12, you’ll love this game

From our UK edition

Grade: B+ Why do elephants paint their balls red? So they can hide in cherry trees, of course. The principle behind this playground joke is the animating principle of the brand-new online indie game currently going viral among the under-15s. Finger on the pulse, me. Actually, I only know about this game because my 12-year-old son Jonah started begging to be allowed to download it, which made a pleasant change from begging to be allowed to download Fortnite. Basically, it’s multiplayer hide-and-seek but with paint. You know it’s one of those games kids like because the lobbies have that jittery Roblox/Gorilla Tag vibe – all migraineous colour-clashes and old-school neon gamertags.

Can Reform see off the threat from Restore?

Nigel Farage has always prided himself on being able to see off any threat from his right flank. But now a new force has emerged in the form of his ex-colleague Rupert Lowe. When the two Reform MPs fell out 15 months ago, friends shared memes of Farage’s past fallen rivals ascending to heaven. “Come and join us, Rupert!” they exhorted. Instead, Lowe fought back, setting up his own party, Restore Britain. In the Makerfield by-election on June 18, one poll puts Restore on 7 percent – enough to stop Reform and hand the seat to Labour’s Andy Burnham. Restore’s strategy is simple: use Farage’s playbook against him. Like Farage, Lowe has put his faith in social media, building up a noisy following that can then be turned into a campaigning force.

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Who really owns your iPhone?

Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. Rent the man a spot on the river, and make him tick a box on a multi-thousand-word end-user license agreement meaning that any fish he catches, ultimately, still belongs to you, and you stand to get very, very rich indeed. We live in an age where stuff we think we own is, really, stuff to which we subscribe This is the business model that now dominates the digital age.

Bond makes a great video game

Grade: A– He may not know how to make a drinkable martini, but James Bond makes a great videogame. GoldenEye on the Nintento 64 was the first; but there’s always been potential there for more. After all, the character has all the stuff that the medium excels at. He has car chases, he fights, he shoots people, he blows things up, and he appeals strongly to adolescent boys. In 007: First Light, he gets ample opportunity to do all those things, sometimes in very quick succession. Our man here is not yet a wintry Daniel Craig, a suave Sean Connery or a campy Roger Moore: when we first encounter him in the mandatory pre-credits sequence he’s not even a spy.

The disembodied brain cells playing video games

In a suburban Melbourne industrial estate, hidden in a clutter of brutalist buildings and parked trucks, tomorrow’s world is taking shape. Here, an Australian tech start-up called Cortical Labs has caused an internet sensation. More than 40 million people have watched a clip of disembodied human brain cells playing the 1990s video game Doom. These cells are kept in petri dishes, wired up to computers and trained to do whatever the researchers want. “Right now, the cells play a lot like a beginner who’s never seen a computer,” says neuroscientist and Cortical Labs’s chief scientific officer, Brett Kagan. “But they can shoot, they can spin, they can seek out enemies and, while they die a lot, they are learning.

The depressed duck detective is back

From our UK edition

Grade: B– It’s a duck, except he’s a detective. Or a detective, except he’s a duck. Anyway he wears a fedora, seems depressed, quacks wise, and eats too much bread – so we can leave the rest to the philosophers. In this sequel to Duck Detective: The Secret Salami (who knew the world needed two such games?) this pleasingly drawn cartoon hero navigates a series of locations solving puzzles. Reminded me a lot of the 1990s. Fancy the funny-animal thing still going strong all these years after Adolescent Radioactive Black Belt Hamsters I was about to write, but then I remembered Aesop. Likewise old-school point-and-click adventures, though now they’re swipe-and-tap adventures, so that’s progress of a sort. Anyway, it’s set on a campsite, or glampsite if you will.

Prince Andrew finds refuge in video games

Oh God, not that. That’s all we need, I thought, reading in a long account of Britain’s Prince Andrew’s current travails that “according to visitors to Royal Lodge,” he now “spends much of his time playing video games.” Even before all the unpleasantness with the child-rape allegations against Jeffrey Epstein, one of the Prince’s more embarrassing qualities was his appearing as an “ambassador” for this or that – usually accompanied by a helicopter trip to a golf course. Now he’s reduced – no chopper, no putting green; woe is him – to being an ambassador for adults who play video games. As an adult who plays video games, and even writes about them from time to time, I generally welcome news of figures in public life who do the same. Not on this occasion.

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Prince Andrew: from playboy to PlayStation

Oh God, not that. That’s all we need, I thought, reading in a long account of Prince Andrew’s current travails that ‘according to visitors to Royal Lodge’, he now ‘spends much of his time playing video games’. Even before all the unpleasantness with Jeffrey Epstein’s child-rape allegations, one of the Prince’s more embarrassing qualities was his appearing as an ‘ambassador’ for this or that – usually accompanied by a helicopter trip to a golf course. Now he’s reduced – no chopper, no putting green; woe is him – to being an ambassador for adults who play video games. As an adult who plays video games, and even writes about them from time to time, I generally welcome news of figures in public life who do the same. Not on this occasion.

Why I love blowing up worms

From our UK edition

Grade: B+ War, as we all know, is hell. But if it involves small squeaky annelids blowing each-other up with bazookas, it is also hella fun. And so to the newest installment in the long-running turn-based strategy series Worms. Can it be a coincidence that Worms Across Worlds arrives on Apple Arcade just in time for the release of Philip Pullman’s final His Dark Materials book? Yes, it absolutely can. Nevertheless the latest Worms, like Pullman’s work, is set in a multiverse in which intrepid heroes travel through portals between worlds. The world of Worms, like the world of His Dark Materials, mingles science and experimental theology: you can see off rival worms with a nuclear strike or a holy hand grenade.

Pacy, fast-moving and graphically lavish: Tony Hawk’s Pro Skater 3 + 4 reviewed

From our UK edition

Grade: B+ Tony Hawk is an old guy these days. The most famous sk8r boi ever to have lived is now 57. A sk8r geezer, if you will; and the video games celebrating his glory days are of an age too. Gamer-geezers who remember losing hours to the original Tony Hawk’s Pro Skater games will welcome this pacy, fast-moving, graphically lavish remake. The Sex Pistols and Run-DMC and suchlike blare in your ears as you guide your skater around any number of wildernesses of kneecap-imperilling concrete. (Gen-Z players will probably be mystified by the floating VHS tapes that you need to pick up as you skate.) You can do ollies and kickflips and medusas and acid drops, grinds and spine transfers and skitches, and manuals and reverts and wallplants.

What I learned from running my own Squid Game

From our UK edition

You know how this story goes. The cameras are rolling. The audience is cruel. You’re trapped in the game and the game is death and the game is going out live from the heart of the state of nature where empathy is weakness and you kill each other off until there’s only one left. What will you do to survive? Who will you become if you do? This is the plot of Squid Game, Netflix’s Korean mega-hit that just drew to its gory conclusion. It is also the plot of The Hunger Games, Battle Royale, The Running Man, Chain-Gang All-Stars and The Long Walk. We have spent several decades watching desperate people slaughter each other for survival to entertain the rich and stupid.

Ridiculously enjoyable: Doom – The Dark Ages reviewed

From our UK edition

Grade: A In the beginning, there was Doom. The videogame landscape was formless and void. But id Software created a square-headed space marine and several billion two-dimensional demons for him to kill with a shotgun, a chainsaw and a BFG (Big Fracking Gun); and several billion teenage boys saw that it was good, and they called it the First-Person Shooter, and lo, they gave up leaving their bedrooms altogether. The original Doom (1993) really was the genesis of a genre: dark, intense, relentless, addictive. The latest iteration of the game – which plunks our space marine and his demon hordes in a medieval world rather than a space station – stays true to its vibe, while using all the processing grunt available in next-gen consoles to tune that vibe up.

Winning little narrative adventure: South of Midnight reviewed

From our UK edition

Grade: A– For this winning little narrative adventure we are in the South – all gris-gris gumbo yaya, decaying mansions and ghosts of the underground railway – and it is a bit midnighty, what with the sinister otherworldly beings you fight.  Our protagonist is sassy, cornrowed Hazel, a mixed-race Lara Croft, who sets out to rescue her social-worker mother after her mobile home is swept downriver in a hurricane. Her snooty grandma Bunny, rotting in her vast plantation house, is no help whatever. But Hazel does manage to half-inch some magic hooks from granny’s ottoman, which allow her to manipulate glowing magic strands in the air and use them to unravel ‘haints’, the ropey-looking demon-things that pop up from time to time to attack her.

Ridiculously fun: Assassin’s Creed – Shadows reviewed

From our UK edition

Grade: A Sometimes you want to admire the pluck and inventiveness of an indie developer. At other times, you just want to sink into some thumping AAA franchise that’s thrown all the time, design talent and VC megabucks in the world at the screen. The new Assassin’s Creed has you covered there. Irresistibly, it’s set in a richly detailed and (kinda) historically accurate 16th-century Japan – which means, as all teenage boys will know, ninjas and samurais. Be warned, though: I downloaded the PC version, but the screen appeared to announce that I don’t have an STD so my new game wouldn’t run. Talk about a mixed blessing. Turns out it meant an SSD, or solid-state drive – me neither – and they’re harder to catch than theother thing. The PS5 version worked just fine.

The new Civ is gorgeous and richly rewarding

From our UK edition

Grade: A- It has been nearly ten years since addicts of the empire-building simulator Civilization – or Civ, as players call it – have had a fresh fix. Was it the original Civ that cost you a first in your finals? It’s back, and this time round it aims to cost you a promotion at work. You’ve both grown up. Prepare to lose very many hours to its attractive blend of diplomacy, resource management, city-building and strategic ultraviolence.  Your path through history comes in three linked chunks: you’ll play through the ancient world, then carry forward some of your progress into the age of exploration, and then do the same again in modernity. What’s more, your leaders no longer have to be historically or geographically appropriate.

How game developers could kill the industry

In the golden age of video games, developers and players built relationships through a shared celebration of creativity. Many developers were gamers themselves, which helped foster mutual trust and respect with their audiences. Players assumed developers would prioritize their desires and craft experiences centered on their enjoyment. That mutuality is now gone as many creators have grown more concerned with pushing political ideology and show disdain for their consumers. Many game developers now treat their users not as collaborators in a shared passion but as adversaries, accusing them of bigotry and hate.

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Visual ingenuity and wit: Monument Valley 3 reviewed

From our UK edition

Grade: A The original Monument Valley was a handheld puzzle game of beautiful design and high originality. Why it was called that I have no idea: the title suggests a desert landscape of red dust and sand-scoured buttes, but the playspace was a series of architectural arabesques hanging in space, around which the player navigated a mournful little stick princess. It made wonderfully clever use of isometric perspective: knobs and handles allowed you to rotate the playspace and slide structures together or apart. As you fiddled with the architecture, Escher-like perspectival tricks would open fresh paths or surfaces for Ida to walk on. The atmosphere was absorbing and the puzzles were great.

The latest Dragon Age game is unbearably right-on

From our UK edition

Like all other forms of culture, video games offer a way to escape from, or reflect on, reality through fiction. Unlike almost any other form of culture, they are interactive – you, the player, control the experience. Nowhere is this more true than with immersive role-playing games (RPGs), in which the player embodies a character forced to make moral (or wildly immoral) choices in a fictionalised world, which change the narrative of the game for good or ill. That might sound nerdy (it is), but it’s big business. Baldur’s Gate 3 has comfortably topped $1 billion in global sales, and won numerous industry awards. Baldur’s Gate 3 gives you lots of choices.

Lovingly designed, touching and immersive: Neva reviewed

From our UK edition

Grade: A- There’s a very faint echo of Jeff VanderMeer’s unheimlich Southern Reach Series in the new indie side-scroller Neva. You’re plonked at the start of the game into a pleasant dreamlike landscape of pastel foliage, benign fauna and the gentle twitter of birds. But as you progress you start to encounter something darker – literally. An unexplained corruption is infecting the land. Black patches on the ground send up spooky alien tendrils. Birds fall out of the sky.  Soon you’re guiding the story’s protagonist, Alba – a little-red-riding-hood figure with a darning-needle blade – through a deepening nightmare. Patches of black petals spawn demons whom you must dodge and dispatch with your sword. You’ll find yourself running before a giant black beetle.